Coding & Development · 19 Oct 2026 · 18:59 CEST
AI game clones are making indie developers afraid to show their work

Publisher preview · OZZZER analysis pending editorial review.
PUBLISHER ARTICLE PREVIEW
From the original article
Delayed Steam Next Fest demo is a sign of a growing problem for indie devs.
Since its earliest days, the video game industry has been built on developers creating clones of competing games, with varying levels of originality and varying levels of enforcement from game platforms. Now, though, AI coding tools are making that cloning process so efficient that many developers are getting extremely cautious about sharing their early work too widely.
Developer Alliance Arts highlighted this trend over the weekend, delaying the launch of a planned public demo for its demon-themed Russian Roulette drinking game Drunken Goddess Reflex, which had been planned to go live with today’s launch of Steam Next Fest.
In a post on social media Friday evening, the Alliance Arts team wrote that, in addition to concerns about managing streaming restrictions, “we’re concerned that the demo’s content could be used to quickly imitate or replicate the game’s presentation and gameplay with AI or other tools and that such works could be released before our launch.”
Instead, the developer now plans to share the demo only in “closed sessions” with those who agree to rules regarding posting and streaming gameplay.
Alliance Arts isn’t alone in taking a more defensive stance toward sharing ideas.
Source
Ars Technica AI · 19 Oct 2026 · 18:59 CEST
Open the original at Ars Technica AI ↗